Tuesday, August 10, 2010
Desoulate Version 3
Another revisit. So with version 2 I just did a straight paint over of my original piece without adjusting the composition which, sadly, was dry as toast.
This time I decided to bend the composition a little more to make something visually interesting. I think I've gone as far as I want to go with this in the form that it's in; to push it further would require and complete reworking to the point of where it'd be something completely new and I just want to move on.
Saturday, July 3, 2010
ArtRage Landscape Study
Finally broke down and gave ArtRage 3 a try. I'm impressed with what you can do for the price although I wish I had more controls over the brush settings and blending. Decided to go with a landscape study and it came out alright, not too bad for a first time having never used the program before. If I had it to do over again I would of based it on something a little more dramatic, I got bored with doing the work about half way thru.
Monday, June 28, 2010
Desoulate Version 2
This is a reworking/paintover of an old digital painting I did a while back. I've always wanted to do a different version and see what I could do with it. I spent a couple hours over the weekend doing just that.
Tuesday, June 22, 2010
Friday, June 18, 2010
Sketchy: Demons
Tuesday, May 18, 2010
Iron Man 2: 3D Models
Monday, May 17, 2010
Iron Man 2 DS: Portraits and Icons
Here's just a small sample of the work I did on the Iron Man 2 DS game.
Portraits:
Some of these may or may not be in the game.
This was how big I wanted to make the portraits with a hint of a background but sadly it was a little too much for the DS to handle.
Icons:
I was just told the dimensions to make these, and had I known how small they were in-game I would have fought to make them bigger. There's only so much you can do with 26x26 pixels.
Copyright: SEGA, MARVEL
Portraits:
Some of these may or may not be in the game.
This was how big I wanted to make the portraits with a hint of a background but sadly it was a little too much for the DS to handle.
Icons:
I was just told the dimensions to make these, and had I known how small they were in-game I would have fought to make them bigger. There's only so much you can do with 26x26 pixels.
Copyright: SEGA, MARVEL
Iron Man 2 DS: Concepts
Sunday, April 25, 2010
The Princess and the Frog
Holy Forgetfulness Batman!
I *completely* forgot I did these models, mainly because I was crazy busy last year and ended up helping a lot of projects. Only when I cleaned up my hard drive today did I find the old files that reminded me that I did the work. Looks like I've got the old guy memory kicking in.
The opossum and turtle were done from rough Disney sketches and averaged around 1800-2000 polys each for the Princess and the Frog game.
I *completely* forgot I did these models, mainly because I was crazy busy last year and ended up helping a lot of projects. Only when I cleaned up my hard drive today did I find the old files that reminded me that I did the work. Looks like I've got the old guy memory kicking in.
The opossum and turtle were done from rough Disney sketches and averaged around 1800-2000 polys each for the Princess and the Frog game.
Monday, April 19, 2010
Wednesday, March 3, 2010
Sunday, February 14, 2010
Pulp
Created a fictional pulp book cover from the 1960's. Tried a few things with varied success which I'll have to experiment further with other pieces. If I was ever to do this full time I'd hire a model because all the guess work and random photo references slowed things down more than I'd like, either that or I'm just going to have to practice more.
Wednesday, February 10, 2010
Monday, February 8, 2010
Alchemy!
Thursday, February 4, 2010
Johnny Everyman Concept
Pardon the Dust
Yep, it's one of those "it's been a while" posts. This poor neglected blog will be going through some changes and much needed updates. About time, eh?
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