For the 1 person who doesn't know what the program Alchemy is check it out here: http://al.chemy.org/ . It's a vector base program meant for quick concepting, it's a little quirky but a fun tool to play around with. This is just me messing with it, going way beyond it's intended purpose.
Monday, February 8, 2010
Alchemy!
For the 1 person who doesn't know what the program Alchemy is check it out here: http://al.chemy.org/ . It's a vector base program meant for quick concepting, it's a little quirky but a fun tool to play around with. This is just me messing with it, going way beyond it's intended purpose.
Thursday, February 4, 2010
Johnny Everyman Concept
Pardon the Dust
Yep, it's one of those "it's been a while" posts. This poor neglected blog will be going through some changes and much needed updates. About time, eh?
Thursday, December 18, 2008
Mythologies DS: Concepts
The first thing I did for Mythologies. Myself, and 2 other artists completed all of the concepting. I think the idea was not to take ourselves too seriously. Here are some of my samples.
This Medusa concept was rejected and replaced by a drawing that the art lead did, so this was never colored. But since I was one of the guys that made the character models somehow this is the version that made it into the game…

1st version of the mummy
Cyclops. I was never really happy with the pose and the way the cloth looked. Oh well.
This Medusa concept was rejected and replaced by a drawing that the art lead did, so this was never colored. But since I was one of the guys that made the character models somehow this is the version that made it into the game…

1st version of the mummy
Cyclops. I was never really happy with the pose and the way the cloth looked. Oh well.
Mythologies DS: Cinematic!

We were going to try to do an opening cinema. And I think we all had brain damage for trying. Anyways, that lasted for about a month when we realized the workload was just too much with what we had scheduled and trying to add a cinematic on top of that. I managed to get a few high rez models in the works but sadly wasn’t able to finish them. This model, Hapsetshut, ended up being the most complete. Work done in Zbrush.
Wednesday, December 17, 2008
Mythologies DS: Portraits
These were some of the last things to be finished by me. Started the work way late into the project because there was so much else to do before these. I think there was over 20(?) portraits in total.

Anubite portrait used in the title screen. I did some clean up to the original concept piece.

Copyright THQ.

Anubite portrait used in the title screen. I did some clean up to the original concept piece.

Copyright THQ.
The game nobody played…
Disney Friends for the Nintendo DS. Think Nintendogs with Disney Characters connected via a central hub. I think it was around 19-20 locations for the four characters and the opening cinema. Everything you see in these background shots I did: from the layout, modeling, texturing, lighting, plus background animation, as well as developing the day and night system and weather maps. Ugh, that’s a mouthful. I think Derek and I did a pretty good job considering how limited we were, way more than other 3D DS titles that the studio has done, plus we had to do it all with a free moving 3D camera.
Opening cut scene:


Stitch:






Pooh:

Guardian Lounge:


Simba:



Copyright Disney.
Opening cut scene:


Stitch:






Pooh:

Guardian Lounge:


Simba:



Copyright Disney.
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