Copyright: SEGA, MARVEL
Saturday, July 30, 2011
More Iron Man 2: 3D Models
Might as well post a couple of model images from Iron Man 2 DS. They're not doing a whole lot sitting on my hard drive. As before, did the models and textures:
Copyright: SEGA, MARVEL
Copyright: SEGA, MARVEL
Friday, July 29, 2011
Kung Fu Panda 2 DS
Helped out on the Kung Fu Panda 2 DS title. Did a combat 'arena' with a city background, really nothing too special. Made the geo, textures and lighting... so, everything you see in these shots (except for maybe a few textures). I'm not sure if it got into the final game like this, or if it was modified and changed. I was only on the project for a week and a half and working on another game at the same time. If I had more time I would of added more detail, but then again I think I was already pushing the poly limits in certain camera views. The whole scene (and I do mean everything) was around 3500 polys.
Here you can see what the scene looks like in-game and what it looks like at the polygon level with the textures and vertex lighting removed.
*Secret revealed* the far buildings are nothing more than single poly planes with the textures and vertex lighting doing all the work.
Something that might be of interest: there wasn't any hardware fog in the scene. The atmospheric effect was created mainly by vertex lighting.
Copyright: Dreamworks
Here you can see what the scene looks like in-game and what it looks like at the polygon level with the textures and vertex lighting removed.
*Secret revealed* the far buildings are nothing more than single poly planes with the textures and vertex lighting doing all the work.
Something that might be of interest: there wasn't any hardware fog in the scene. The atmospheric effect was created mainly by vertex lighting.
Copyright: Dreamworks
Monday, June 20, 2011
Katana
Two posts in one day? There must be something wrong with me.
Yet another fast one, done on a lunch break.
Don't you hate it when you're in your underwear and you have to do a sword battle?
Yet another fast one, done on a lunch break.
Don't you hate it when you're in your underwear and you have to do a sword battle?
Dwarf with revolver
This started out to be a technique study of a classical artist but quickly turned into something else. Went a little steampunk and gave the dwarf a mechanical hand holding a revolver. Smoking a cigar.
Looks classical to me.
Monday, June 6, 2011
Studies
Quick motion studies, I like the loose painterly ones I did on the bottom half of the page. Used the 1936 Flash Gordon serial as reference. The star of the feature, Buster Crabbe, is amazing to watch; he's an action comic book character come to life with his poses and movements.
Tuesday, May 10, 2011
Back to Basics
Spent maybe an hour or so on each of these, I wasn't too focused on likenesses, but they ended up more or less looking like the actors. Why is it when I try to make it look someone it takes me twice as long?
Tuesday, April 5, 2011
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