Created a fictional pulp book cover from the 1960's. Tried a few things with varied success which I'll have to experiment further with other pieces. If I was ever to do this full time I'd hire a model because all the guess work and random photo references slowed things down more than I'd like, either that or I'm just going to have to practice more.
Sunday, February 14, 2010
Pulp
Created a fictional pulp book cover from the 1960's. Tried a few things with varied success which I'll have to experiment further with other pieces. If I was ever to do this full time I'd hire a model because all the guess work and random photo references slowed things down more than I'd like, either that or I'm just going to have to practice more.
Wednesday, February 10, 2010
Monday, February 8, 2010
Alchemy!
Thursday, February 4, 2010
Johnny Everyman Concept
Pardon the Dust
Yep, it's one of those "it's been a while" posts. This poor neglected blog will be going through some changes and much needed updates. About time, eh?
Thursday, December 18, 2008
Mythologies DS: Concepts
The first thing I did for Mythologies. Myself, and 2 other artists completed all of the concepting. I think the idea was not to take ourselves too seriously. Here are some of my samples.
This Medusa concept was rejected and replaced by a drawing that the art lead did, so this was never colored. But since I was one of the guys that made the character models somehow this is the version that made it into the game…

1st version of the mummy
Cyclops. I was never really happy with the pose and the way the cloth looked. Oh well.
This Medusa concept was rejected and replaced by a drawing that the art lead did, so this was never colored. But since I was one of the guys that made the character models somehow this is the version that made it into the game…

1st version of the mummy
Cyclops. I was never really happy with the pose and the way the cloth looked. Oh well.
Mythologies DS: Cinematic!

We were going to try to do an opening cinema. And I think we all had brain damage for trying. Anyways, that lasted for about a month when we realized the workload was just too much with what we had scheduled and trying to add a cinematic on top of that. I managed to get a few high rez models in the works but sadly wasn’t able to finish them. This model, Hapsetshut, ended up being the most complete. Work done in Zbrush.
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