Sunday, February 14, 2010

Pulp


Created a fictional pulp book cover from the 1960's. Tried a few things with varied success which I'll have to experiment further with other pieces. If I was ever to do this full time I'd hire a model because all the guess work and random photo references slowed things down more than I'd like, either that or I'm just going to have to practice more.

Wednesday, February 10, 2010

More Alchemy

still messing around.

Monday, February 8, 2010

Alchemy!

For the 1 person who doesn't know what the program Alchemy is check it out here: http://al.chemy.org/ . It's a vector base program meant for quick concepting, it's a little quirky but a fun tool to play around with. This is just me messing with it, going way beyond it's intended purpose.

Thursday, February 4, 2010

Johnny Everyman Concept

Everybody should have a Johnny Everyman to do the fighting for you. Concept art, only got this piece done before project cancellation:


And the Zbrush Model:

Pardon the Dust

Yep, it's one of those "it's been a while" posts. This poor neglected blog will be going through some changes and much needed updates. About time, eh?

Thursday, December 18, 2008

Mythologies DS: Concepts

The first thing I did for Mythologies. Myself, and 2 other artists completed all of the concepting. I think the idea was not to take ourselves too seriously. Here are some of my samples.
This Medusa concept was rejected and replaced by a drawing that the art lead did, so this was never colored. But since I was one of the guys that made the character models somehow this is the version that made it into the game…



1st version of the mummy


Cyclops. I was never really happy with the pose and the way the cloth looked. Oh well.


The Fire Giant made it on the back of the box and a few gaming sites.



Copyright THQ.

Mythologies DS: Cinematic!


We were going to try to do an opening cinema. And I think we all had brain damage for trying. Anyways, that lasted for about a month when we realized the workload was just too much with what we had scheduled and trying to add a cinematic on top of that. I managed to get a few high rez models in the works but sadly wasn’t able to finish them. This model, Hapsetshut, ended up being the most complete. Work done in Zbrush.