Monday, November 7, 2011

Iron Man 3D WIP


Practicing hard surface modeling by making a high poly version of Iron Man.
"Now wait," you're probably saying, "didn't you work on the DS game and have all that cool Iron Man references and junk?"
A while back, yes, I did have some stuff on my work computer, but sadly anything I did have is lost to time and a hard drive crash. Also none of it was legally mine to use regardless.
Nope, this guy is from scratch using reference like everyone else- from the internet. I'm finding the Hot Toys version(s) of Iron Man provide some of the most accurate and easiest reference to get (not trying to shill for them, but all of their toys are impressive and if I had the spare cash I'd gladly pick up 2 or 14)
Time permitting I'll try to finish this guy out.

Saturday, August 6, 2011

ZBrush horse WIP

Horse in ZBrush. Still a work in progress. I've blocked out the most of the key muscles, now it's about refinement and sharping details. Not too sure how I want to handle the hair on the tail and mane.


Tuesday, August 2, 2011

Captain America: Portraits

Sadly, I didn't do any portraits for the shipped version Captain America DS. Not to say I didn't do work, just nothing I did made it into the final game. So I'm posting these to show what could of been.

I created this almost complete version of Captain America for the approval process. I based it off the in-game model... only to be informed we now had to do actor likenesses. All part of the job.

So let me slow it down and give you the whole picture: Originally, we did not have actor likeness approval so everything was stylized, and having only that information I made this 3D model. He, as well as the rest of the characters, were going to be facially rigged to give the single frame portraits different expressions:


But after being informed that we now had to match actor likeness I did these pencil roughs for approvals.


Ultimately, it was optioned to use the Wii portraits created by another company.

Sunday, July 31, 2011

Captain America: 3D Model 'Madame Hydra'

Madame Hydra was the only in-game 3D character model and texture I did for Captain America DS. A  basic model, I just had to match the texture style that was on the other existing characters as well as her concept art. I would of  loved to push it further.


Copyright: SEGA, MARVEL

Captain America: Cinema Screen

The Captain America DS cinema screen in what it was originally supposed to look like. There were supposed to be two other panels to go with this one, but only this got made. This one had to be modified to remove Captain America.

How do you like my 'Big-O' and 'Shadow of the Colossus' mash-up with the giant robot sleeper?




Copyright: SEGA, MARVEL

Saturday, July 30, 2011

Captain America: Concepts

Captain America DS.
I was brought in late to the project to make sure it finished. I did some art for it. Good times.

Concepts for the crawlers. I had fun with these:


Copyright: SEGA, MARVEL

More Iron Man 2: 3D Models

Might as well post a couple of model images from Iron Man 2 DS. They're not doing a whole lot sitting on my hard drive. As before, did the models and textures:





Copyright: SEGA, MARVEL

Friday, July 29, 2011

Kung Fu Panda 2 DS

Helped out on the Kung Fu Panda 2 DS title. Did a combat 'arena' with a city background, really nothing too special. Made the geo, textures and lighting... so, everything you see in these shots (except for maybe a few textures). I'm not sure if it got into the final game like this, or if it was modified and changed. I was only on the project for a week and a half and working on another game at the same time. If I had more time I would of added more detail, but then again I think I was already pushing the poly limits in certain camera views. The whole scene (and I do mean everything) was around 3500 polys.


Here you can see what the scene looks like in-game and what it looks like at the polygon level with the textures and vertex lighting removed.
*Secret revealed* the far buildings are nothing more than single poly planes with the textures and vertex lighting doing all the work.


Something that might be of interest: there wasn't any hardware fog in the scene. The atmospheric effect was created mainly by vertex lighting.

Copyright: Dreamworks

Monday, June 20, 2011

Katana

Two posts in one day? There must be something wrong with me.
Yet another fast one, done on a lunch break.
Don't you hate it when you're in your underwear and you have to do a sword battle?

Dwarf with revolver


This started out to be a technique study of a classical artist but quickly turned into something else. Went a little steampunk and gave the dwarf a mechanical hand holding a revolver. Smoking a cigar.
Looks classical to me.

Monday, June 6, 2011

Studies



Quick motion studies, I like the loose painterly ones I did on the bottom half of the page. Used the 1936 Flash Gordon serial as reference. The star of the feature, Buster Crabbe, is amazing to watch; he's an action comic book character come to life with his poses and movements.

Tuesday, May 10, 2011

Back to Basics

I did some quick painting using reference from some sci-fi show, Trek Wars or something. All kidding aside, "Firefly" has some great lighting samples thanks to the show using practical lights in the scene rather than blown out stage lighting.
Spent maybe an hour or so on each of these, I wasn't too focused on likenesses, but they ended up more or less looking like the actors. Why is it when I try to make it look someone it takes me twice as long?


Tuesday, April 5, 2011

Keeping it loose


A little fan art. Based this one off of an image from Bard's Tale II for the Apple II:

Monday, April 4, 2011

ZBrush Head


Wow, long time no update. About time I started posting again. Been keeping up the practice with Zbrush. Did a little head study.