Practicing hard surface modeling by making a high poly version of Iron Man.
"Now wait," you're probably saying, "didn't you work on the DS game and have all that cool Iron Man references and junk?"
A while back, yes, I did have some stuff on my work computer, but sadly anything I did have is lost to time and a hard drive crash. Also none of it was legally mine to use regardless.
Nope, this guy is from scratch using reference like everyone else- from the internet. I'm finding the Hot Toys version(s) of Iron Man provide some of the most accurate and easiest reference to get (not trying to shill for them, but all of their toys are impressive and if I had the spare cash I'd gladly pick up 2 or 14)
Time permitting I'll try to finish this guy out.
2 comments:
Awesome! I had no idea that you had a blog.
Did you do this all in zBrush or started with a base mesh from Maya so something?
I worked up a mesh in zbrush that had the contours of the helmet, dropped it into topogun and built around that base. From there I took the topogun work into maya; I did some crease work, additional modeling, and clean up then dropped it back into zbrush for renders.
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