Saturday, January 7, 2012

In Progress: Han Solo ZBrush Sculpt

Trying a likeness sculpt. Of course, I've got to pick one of the most iconic and harder people to do a likeness of. I should know, as a child I tried to paint Indiana Jones on my wall in my room but ultimately gave up when trying to replicate the likeness of Ford and fighting the texture on the wall became too much. Can't say having me paint on my bedroom wall really thrilled my parents.

The thing about Harrison Ford is he has a lot of distinct features; bent nose, crooked mouth, scar on the chin, but also with that he has loads of subtle features that if aren't done correctly his face just looks wrong and people will notice.

I'm pretty close here, figure it was a good time to pause and take a grab a screen shot before I ruin it all by working on it some more.

Monday, November 7, 2011

Iron Man 3D WIP

Practicing hard surface modeling by making a high poly version of Iron Man.
"Now wait," you're probably saying, "didn't you work on the DS game and have all that cool Iron Man references and junk?"
A while back, yes, I did have some stuff on my work computer, but sadly anything I did have is lost to time and a hard drive crash. Also none of it was legally mine to use regardless.
Nope, this guy is from scratch using reference like everyone else- from the internet. I'm finding the Hot Toys version(s) of Iron Man provide some of the most accurate and easiest reference to get (not trying to shill for them, but all of their toys are impressive and if I had the spare cash I'd gladly pick up 2 or 14)
Time permitting I'll try to finish this guy out.

Saturday, August 6, 2011

ZBrush horse WIP

Horse in ZBrush. Still a work in progress. I've blocked out the most of the key muscles, now it's about refinement and sharping details. Not too sure how I want to handle the hair on the tail and mane.

Tuesday, August 2, 2011

Captain America: Portraits

Sadly, I didn't do any portraits for the shipped version Captain America DS. Not to say I didn't do work, just nothing I did made it into the final game. So I'm posting these to show what could of been.

I created this almost complete version of Captain America for the approval process. I based it off the in-game model... only to be informed we now had to do actor likenesses. All part of the job.

So let me slow it down and give you the whole picture: Originally, we did not have actor likeness approval so everything was stylized, and having only that information I made this 3D model. He, as well as the rest of the characters, were going to be facially rigged to give the single frame portraits different expressions:

But after being informed that we now had to match actor likeness I did these pencil roughs for approvals.

Ultimately, it was optioned to use the Wii portraits created by another company.

Sunday, July 31, 2011

Captain America: 3D Model 'Madame Hydra'

Madame Hydra was the only in-game 3D character model and texture I did for Captain America DS. A  basic model, I just had to match the texture style that was on the other existing characters as well as her concept art. I would of  loved to push it further.

Copyright: SEGA, MARVEL

Captain America: Cinema Screen

The Captain America DS cinema screen in what it was originally supposed to look like. There were supposed to be two other panels to go with this one, but only this got made. This one had to be modified to remove Captain America.

How do you like my 'Big-O' and 'Shadow of the Colossus' mash-up with the giant robot sleeper?

Copyright: SEGA, MARVEL

Saturday, July 30, 2011

Captain America: Concepts

Captain America DS.
I was brought in late to the project to make sure it finished. I did some art for it. Good times.

Concepts for the crawlers. I had fun with these:

Copyright: SEGA, MARVEL